New “HackOps” Game Teaches Newbies How To Fight Cybercrime


New “HackOps” Game Teaches Newbies How To Fight Cybercrime

This week in cybersecurity from the editors at Cybercrime Magazine

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Sausalito, Calif. – Jul. 31, 2024

According to Cybersecurity Ventures, approximately $5.6 billion is spent on cybersecurity awareness training globally, and yet according to Verizon’s Data Breach Investigations Report (DBIR) 74 percent of data breaches are due to human errors.

IBM’s 2024 Cost of a Data Breach Report states that the average cost of a ransomware attack is $5.1 million to an organization, not including ransom payments.

Current cybersecurity awareness training solutions are rudimentary, not very engaging, ineffective, and are not providing a return on investment, according to CyberCatch, developers of “HackOps,” a new cybersecurity learning game that is a unique, virtual reality, next-generation cybersecurity education and awareness training solution.

“HackOps” is based on recent blockbuster cyberattacks, data breaches and ransomware attacks globally, and combines best of both worlds (movies and games) to provide a memorable learning experience that is beyond the basics, extremely engaging and fun, and highly effective to transform the “newbie hacker” into a strong human firewall.

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